AoeStats
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Arena

509426291Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 82m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1081
+11
🇹🇷 Maya · Türkiye
1038
+12
🇹🇷 Cumans · Türkiye
993
+14
🇹🇷 Armenians · Türkiye
932
+16
🇩🇪 Chinese · Germany
975
-14
🇩🇪 Mongols · Germany
966
-14
🇬🇧 Goths · United Kingdom
951
-13
🇫🇷 Romans · France
918
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 3,868 10:54 16:21 31:16 ⛏ Fast Castle
44 3,622 11:50 15:52 41:35 ⛏ Fast Castle
36 2,981 10:06 14:21 30:41 ⛏ Fast Castle
30 2,518 10:26 15:47 33:08 ⛏ Fast Castle
30 2,501 10:26 15:24 26:41 ⛏ Fast Castle
28 2,304 9:07 21:22 28:57 ⛏ Fast Castle
26 2,142 11:17 18:04 33:14 ⛏ Fast Castle
15 1,243 10:22 16:22 31:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
84,605 80,650 18,415 2,500 186,170 200,094
48,405 54,640 36,710 7,465 147,220 164,601
42,450 34,590 22,865 5,500 105,405 115,148
38,375 43,555 17,470 3,750 103,150 106,587
37,210 42,025 18,600 1,675 99,510 132,191
50,995 29,295 17,070 1,600 98,960 106,114
49,095 14,905 29,820 1,400 95,220 103,576
X
26,965 20,520 8,390 1,505 57,380 62,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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