AoeStats
← Drumstein

Nomad

507972602Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 58m 57s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khitans · China
1232
+8
🇨🇳 Inca · China
1225
+9
🇨🇳 Burgundians · China
1167
+11
1043
+15
🇨🇱 Persians · Chile
1074
-12
🇺🇸 Portuguese · United States
1064
-11
🇨🇳 Wu · China
1052
-11
🇩🇪 Aztecs · Germany
996
-9
Player eAPM Actions Feudal Castle Imperial Opening
41 2,423 16:40 23:07 36:37 ⚔ Fish Boom into Archers
38 2,245 15:09 20:19 35:48 ⛏ Fish Boom FC
29 1,720 14:52 20:50 42:04 ⚔ Fish Boom FC into Champis
29 1,707 14:03 19:41 42:07 ⛏ Fish Boom FC
15 889 14:27 20:58 33:06 ⚔ Fish Boom into Fire Galleys into Scouts
15 868 15:36 26:07 — ⛏ Fish Boom
14 836 14:20 18:50 42:39 ⛏ Fish Boom FC
10 575 17:25 23:17 — ⚔ Fish Boom into Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
30,320 26,524 18,085 1,300 76,229 91,524
31,310 14,085 13,405 800 59,600 68,076
14,570 23,690 12,580 3,295 54,135 61,527
18,050 13,560 13,580 755 45,945 54,565
15,620 12,315 4,800 4,250 36,985 39,101
6,015 8,670 6,020 2,150 22,855 25,186
9,050 10,210 2,580 625 22,465 24,636
5,935 6,115 2,150 1,600 15,800 16,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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