AoeStats
← Drumstein

Black Forest

507784878Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 49m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Hindustanis · Australia
1043
+15
🇮🇳 Mongols · India
1037
+15
🇹🇼 Celts · Taiwan
1030
+15
🇮🇳 Sicilians · India
1021
+16
🇨🇿 Italians · Czechia
1108
-20
🇩🇪 Mongols · Germany
995
-14
🇨🇭 Franks · Switzerland
987
-14
🇮🇪 Bohemians · Ireland
962
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,783 12:48 17:39 32:40 ⛏ Fast Castle
32 1,611 12:40 18:49 33:09 ⛏ Fast Castle
25 1,226 11:55 17:19 30:11 ⛏ Fast Castle
25 1,262 12:34 18:33 27:54 ⛏ Fast Castle
23 1,140 11:15 15:52 33:20 ⛏ Fast Castle
22 1,098 12:07 18:50 33:39 ⛏ Fast Castle
21 1,054 14:38 20:38 34:09 ⛏ Fast Castle
19 946 11:55 19:33 30:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,510 31,638 14,940 2,690 69,778 79,009
30,025 22,913 11,095 2,645 66,678 72,592
16,510 26,610 17,015 4,200 64,335 85,917
22,290 24,211 14,060 1,760 62,321 73,554
28,370 14,572 14,670 3,235 60,847 78,799
17,175 16,998 14,135 3,120 51,428 65,562
15,950 17,041 14,210 2,005 49,206 52,172
15,125 17,052 7,905 2,540 42,622 43,682
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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