AoeStats
← Drumstein

Black Forest

507673600Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 62m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1175
+11
🇳🇿 Gurjaras · New Zealand
1134
+12
🇻🇳 Saracens · Vietnam
1096
+14
🇧🇩 Portuguese · Bangladesh
1070
+15
🇺🇸 Georgians · United States
1108
-15
🇲🇽 Slavs · Mexico
1076
-14
🇦🇷 Khmer · Argentina
1015
-12
🇩🇪 Malay · Germany
990
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 3,102 11:35 15:45 26:42 ⛏ Fast Castle
43 2,723 14:32 18:46 34:29 ⛏ Fast Castle
34 2,143 12:26 21:57 33:44 ⛏ Fish Boom FC
30 1,894 11:22 17:42 32:56 ⛏ Fish Boom FC
23 1,460 10:29 14:33 28:52 ⛏ Fast Castle
23 1,468 12:23 16:24 32:14 ⛏ Fast Castle
18 1,106 13:33 17:08 32:00 ⛏ Fast Castle
11 705 13:09 20:16 30:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,180 46,169 22,110 6,215 101,674 112,144
35,950 29,220 24,880 5,280 95,330 132,090
23,510 27,859 19,735 6,270 77,374 104,676
28,320 24,372 16,845 5,715 75,252 81,657
28,230 16,820 24,555 2,365 71,970 122,470
32,205 18,850 15,645 3,360 70,060 95,338
35,830 15,217 8,575 1,815 61,437 87,203
11,150 11,910 2,030 2,110 27,200 29,763
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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