AoeStats
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MegaRandom

510466442Analyzed
2v2 RM · 14h ago on Oct 1, 2026· 29m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
1097
+12
🇺🇸 Ethiopians · United States
1019
+14
🇨🇴 Magyars · Colombia
994
-13
🇨🇴 Tupi · Colombia
992
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 767 10:08 16:23 — ⚔ Scout Rush
25 740 12:39 19:36 —
17 512 9:26 15:42 — ⛏ Fast Castle
17 491 9:03 15:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,255 7,250 2,150 2,800 22,455 22,752
6,400 6,775 4,580 1,300 19,055 20,119
7,490 5,065 2,530 1,500 16,585 19,086
4,525 4,065 1,565 1,400 11,555 13,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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