AoeStats
← wolololigma

Nomad

510465371Analyzed
4v4 RM · 5h ago on Oct 1, 2026· 5m 46s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Turks · Mexico
1088
+11
🇦🇺 Persians · Australia
1002
+14
🇧🇷 Mongols · Brazil
961
+16
🇲🇽 Vietnamese · Mexico
934
+17
🇺🇸 Ethiopians · United States
1036
-17
970
-15
🇨🇳 Wei · China
952
-14
🇮🇳 Armenians · India
905
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 258 — — —
27 158 — — —
15 89 — — —
12 69 — — —
11 65 — — —
10 59 — — —
6 34 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 450 50 0 1,350 935
400 600 50 100 1,150 555
250 550 0 100 900 255
300 375 50 100 825 225
300 325 0 100 725 235
250 362 0 100 712 105
0 275 0 100 375 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.