AoeStats
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Yucatan

510454674Analyzed
3v3 RM · 17h ago on Oct 1, 2026· 22m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
1051
+16
🇨🇦 Jurchens · Canada
1028
+17
🇺🇸 Mongols · United States
1003
+18
🇨🇱 Mongols · Chile
1125
-21
🇺🇸 Ethiopians · United States
1053
-17
🇻🇳 Romans · Vietnam
951
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 1,228 11:23 — — ⚔ M@A into Towers into Skirms
49 1,100 10:17 14:45 — ⛏ Fast Castle
34 763 8:49 — —
18 411 10:32 14:41 — ⛏ Fast Castle
18 408 13:49 — — ⚔ Archer Rush
17 374 11:23 21:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,420 2,850 1,000 250 10,520 11,414
4,425 3,895 955 100 9,375 9,888
4,075 2,415 790 650 7,930 7,997
4,700 1,620 410 330 7,060 8,553
2,910 1,997 50 0 4,957 7,888
2,600 1,921 285 80 4,886 5,924
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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