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Oasis

509661511Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 73m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Spanish · Hungary
1124
+15
🇭🇰 Huns · Hong Kong SAR China
1108
+15
🇨🇳 Byzantines · China
1097
+16
🇻🇳 Celts · Vietnam
1088
+16
🇮🇳 Hindustanis · India
1129
-17
🇬🇹 Spanish · Guatemala
1116
-16
🇳🇱 Persians · Netherlands
1092
-15
🇺🇸 Teutons · United States
1050
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 3,374 12:22 22:12 34:17
35 2,593 11:05 19:26 32:28 ⛏ Fast Castle
32 2,338 10:42 15:09 28:30 ⛏ Fast Castle
31 2,311 11:01 16:17 30:33 ⛏ Fast Castle
27 2,025 9:54 16:00 29:53 ⛏ Fast Castle
25 1,880 8:59 20:23 32:59 ⚔ Scout Rush
25 1,844 12:40 21:27 34:52 ⛏ Fast Castle
22 1,612 12:46 26:42 38:37

Resources

Player Food Wood Gold Stone Spent Collected
82,560 59,410 29,710 4,495 176,175 187,264
59,135 32,835 46,880 3,000 141,850 154,791
48,365 39,225 44,940 4,200 136,730 138,407
58,225 23,225 38,570 6,750 126,770 135,948
52,135 30,091 20,515 4,815 107,556 115,137
55,105 25,100 13,310 3,195 96,710 109,339
20,910 40,740 19,180 5,855 86,685 87,385
30,515 29,442 12,020 2,935 74,912 81,272
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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