AoeStats
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Highland

506987963Analyzed
2v2 RM · 15d ago on Sep 16, 2026· 51m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1156
+13
🇺🇸 Magyars · United States
1156
+13
🇺🇸 Malay · United States
1133
-14
🇺🇸 Saracens · United States
1070
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,832 9:38 23:55 36:40 ⚔ Archer Rush
23 1,202 10:44 25:11 41:40 ⚔ Skirmisher Rush
22 1,126 10:28 17:50 40:46 ⛏ Fish Boom FC
17 892 9:52 22:22 36:38 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,670 11,357 13,175 1,630 46,832 53,108
19,500 11,724 10,805 2,395 44,424 51,074
8,725 16,422 13,930 695 39,772 42,406
13,450 16,318 4,435 3,780 37,983 43,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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