AoeStats
← wolololigma

MegaRandom

506796888Analyzed
3v3 RM · 16d ago on Sep 15, 2026· 27m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1186
+13
🇲🇽 Persians · Mexico
1180
+14
🇲🇽 Huns · Mexico
1107
+16
🇦🇺 Persians · Australia
1148
-15
🇺🇸 Slavs · United States
1126
-15
🇺🇸 Inca · United States
1096
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 1,430 9:55 21:15 — ⚔ Scout Rush
22 592 11:31 — — ⚔ Archers into Towers
20 540 12:30 — —
19 528 12:01 — — ⚔ Archer Rush
15 403 11:23 22:05 — ⚔ FC into Skirms
14 394 13:10 23:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,175 4,029 925 100 11,229 13,028
2,650 4,408 2,035 1,085 10,178 11,835
3,125 3,544 770 875 8,314 8,520
2,870 2,765 1,035 95 6,765 8,584
3,555 2,565 200 0 6,320 8,763
3,070 1,715 50 250 5,085 6,358
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.