AoeStats
← wolololigma

Nomad

506772342Analyzed
3v3 RM · 16d ago on Sep 15, 2026· 29m 37s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Magyars · Canada
1151
+15
🇨🇦 Huns · Canada
1123
+16
🇨🇦 Khmer · Canada
1122
+16
🇧🇷 Vietnamese · Brazil
1147
-16
🇦🇷 Huns · Argentina
1136
-16
🇺🇸 Ethiopians · United States
1111
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 957 14:29 20:45 — ⛏ Fast Castle
27 810 15:49 20:18 — ⛏ Fast Castle
26 783 13:15 26:36 — ⚔ Scout Rush
23 692 14:13 19:06 — ⛏ Fish Boom FC
15 444 15:23 28:50 — ⛏ Fish Boom
11 340 14:30 22:42 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,600 6,197 1,075 300 14,172 14,593
6,920 4,805 1,275 850 13,850 15,752
6,885 5,060 1,480 200 13,625 13,312
4,860 3,755 1,050 1,400 11,065 11,710
4,965 4,060 1,250 750 11,025 11,375
3,910 3,801 270 225 8,206 11,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.