AoeStats
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Nomad

505114969Analyzed
3v3 RM · 23d ago on Sep 7, 2026· 35m 25s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1331
+8
🇦🇷 Persians · Argentina
1135
+15
🇦🇷 Vietnamese · Argentina
1121
+16
🇺🇸 Ethiopians · United States
1145
-14
🇦🇷 Persians · Argentina
1118
-13
🇺🇸 Tupi · United States
1105
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 1,581 13:28 18:12 34:09 ⛏ Fish Boom FC
26 930 12:06 19:06 — ⛏ Fish Boom FC
21 749 17:00 21:28 — ⛏ Fish Boom FC
21 735 16:36 23:06 — ⛏ Fish Boom FC
18 649 15:54 24:14 — ⚔ Fish Boom into Skirms
15 542 14:24 20:42 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,470 8,970 4,310 2,265 28,015 30,463
6,600 10,271 3,520 1,075 21,466 23,598
8,315 7,553 3,330 1,210 20,408 22,959
8,530 6,350 1,690 2,285 18,855 21,874
5,890 4,830 1,190 1,075 12,985 13,678
4,450 3,460 745 1,255 9,910 10,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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