AoeStats
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Arena

504890885Analyzed
3v3 RM · 24d ago on Sep 7, 2026· 48m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1129
+16
🇵🇪 Inca · Peru
1111
+17
🇺🇸 Portuguese · United States
1064
+19
🇲🇽 Jurchens · Mexico
1205
-20
🇲🇽 Dravidians · Mexico
1205
-20
🇲🇽 Goths · Mexico
1001
-18
Player eAPM Actions Feudal Castle Imperial Opening
42 2,078 11:23 17:49 40:06 ⛏ Fast Castle
37 1,817 11:27 14:51 34:59 ⛏ Fast Castle
33 1,604 11:21 15:20 32:56 ⛏ Fast Castle
28 1,364 10:49 15:11 32:17 ⛏ Fast Castle
17 820 11:23 19:53 29:21 ⛏ Fast Castle
16 763 12:28 17:49 38:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,600 20,740 14,020 3,080 69,440 75,845
31,850 12,198 11,790 1,530 57,368 66,458
24,530 10,060 17,230 3,000 54,820 66,622
19,735 16,960 13,725 1,720 52,140 57,786
21,975 11,115 6,370 850 40,310 48,449
20,520 11,320 4,545 2,290 38,675 50,742
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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