AoeStats
← wolololigma

Black Forest

504397505Analyzed
2v2 RM · 26d ago on Sep 5, 2026· 48m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1115
+14
🇺🇸 Inca · United States
1092
+15
🇺🇾 Celts · Uruguay
1102
-16
🇺🇾 Byzantines · Uruguay
1031
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,333 14:54 19:30 32:22 ⛏ Fast Castle
22 1,052 11:33 15:36 44:02 ⛏ Fast Castle
20 985 10:41 16:20 32:21 ⛏ Fast Castle
18 869 11:53 20:23 36:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,210 13,497 9,975 3,790 48,472 55,055
17,375 14,292 10,340 4,085 46,092 55,829
12,920 13,486 2,855 1,355 30,616 31,678
12,095 10,730 5,480 1,045 29,350 31,760
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.