AoeStats
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Highland

504389865Analyzed
2v2 RM · 26d ago on Sep 5, 2026· 63m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1101
+14
🇺🇸 Malay · United States
1077
+15
1069
-15
🇹🇼 Khitans · Taiwan
1041
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,910 12:33 18:41 33:58 ⛏ Fish Boom FC
32 2,013 13:33 21:13 34:13 ⛏ Fish Boom FC
22 1,361 11:07 24:45 37:04 ⛏ Fast Castle
20 1,287 11:00 17:55 36:21 ⛏ Fish Boom into Fire Galleys FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
40,440 27,633 28,775 2,530 99,378 103,795
33,065 28,909 17,825 3,630 83,429 93,241
35,900 25,088 11,935 3,370 76,293 83,784
16,800 21,506 12,895 2,945 54,146 56,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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