AoeStats
← wolololigma

Arena

503954679Analyzed
4v4 RM · 28d ago on Sep 3, 2026· 54m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1283
+11
🇨🇦 Koreans · Canada
1277
+12
🇺🇸 Bohemians · United States
1116
+19
🇨🇴 Spanish · Colombia
1114
+20
🇲🇽 Magyars · Mexico
1210
-17
🇹🇼 Bohemians · Taiwan
1191
-16
🇨🇳 Tatars · China
1181
-15
🇨🇳 Armenians · China
1146
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,494 11:25 16:38 30:55 ⛏ Fast Castle
43 2,345 10:48 14:37 28:10 ⛏ Fast Castle
40 2,168 10:29 14:53 30:13 ⛏ Fast Castle
33 1,769 10:59 15:20 34:29 ⛏ Fast Castle
32 1,728 11:52 16:35 37:01 ⛏ Fast Castle
30 1,596 11:19 15:12 29:38 ⛏ Fast Castle
29 1,545 11:19 20:19 40:38 ⛏ Fast Castle
16 876 11:48 22:02 35:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,650 56,715 12,445 4,585 113,395 115,529
48,295 27,735 31,040 3,460 110,530 119,445
31,005 19,760 27,010 3,125 80,900 84,020
30,335 28,030 13,350 4,350 76,065 88,039
23,190 17,070 13,400 2,850 56,510 60,130
15,115 22,988 13,490 3,550 55,143 74,283
20,780 11,005 6,770 850 39,405 43,527
11,670 7,548 3,875 1,680 24,773 32,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.