AoeStats
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Arena

509918050Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 67m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bulgarians · Chile
1151
+12
🇨🇱 Tatars · Chile
1072
+15
🇨🇱 Slavs · Chile
1068
+15
🇨🇱 Celts · Chile
1016
+17
🇹🇷 Teutons · Türkiye
1149
-18
🇬🇷 Aztecs · Greece
1077
-16
🇹🇷 Cumans · Türkiye
1035
-14
🇳🇱 Goths · Netherlands
953
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 3,095 10:26 14:49 29:41 ⛏ Fast Castle
43 2,854 10:07 14:45 33:23 ⛏ Fast Castle
32 2,143 13:15 18:52 32:15 ⛏ Fast Castle
26 1,760 10:40 14:33 38:55 ⛏ Fast Castle
24 1,584 9:53 16:28 46:42 ⛏ Fast Castle
24 1,616 11:39 15:25 36:33 ⛏ Fast Castle
20 1,351 11:27 16:04 31:02 ⛏ Fast Castle
18 1,190 11:27 17:40 30:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,225 16,950 25,695 2,800 86,670 93,748
34,185 28,930 18,715 4,215 86,045 109,268
35,090 11,870 29,420 1,090 77,470 108,292
38,345 23,135 11,900 2,455 75,835 77,383
26,835 23,955 19,130 1,860 71,780 82,143
30,475 21,512 16,010 3,750 71,747 78,365
26,010 20,035 11,260 2,345 59,650 67,908
20,735 11,750 12,105 7,460 52,050 53,560
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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