AoeStats
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Arena

508246442Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 40m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Ethiopians · Chile
1124
+13
🇨🇱 Cumans · Chile
1059
+16
🇨🇱 Turks · Chile
1001
+18
🇹🇼 Armenians · Taiwan
1068
-16
🇹🇼 Japanese · Taiwan
1060
-16
🇹🇼 Britons · Taiwan
1027
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,806 9:59 22:35 34:43 ⚔ Archer Rush
33 1,326 10:59 15:04 35:59 ⛏ Fast Castle
30 1,201 11:21 16:04 36:09 ⛏ Fast Castle
29 1,167 10:53 14:34 29:39 ⛏ Fast Castle
27 1,071 10:51 16:36 31:24 ⛏ Fast Castle
26 1,057 10:02 24:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,765 15,945 2,915 1,680 36,305 40,064
14,690 13,640 5,845 955 35,130 44,096
16,470 10,580 6,895 300 34,245 42,398
13,205 12,620 7,320 200 33,345 39,944
9,175 9,430 8,685 750 28,040 31,811
8,885 8,058 3,155 1,720 21,818 24,816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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