AoeStats
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Arena

507666850Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 50m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Teutons · India
1258
+12
🇮🇳 Tatars · India
1247
+12
🇦🇺 Franks · Australia
1193
+15
🇦🇷 Celts · Argentina
1234
-16
🇨🇱 Ethiopians · Chile
1147
-12
🇨🇱 Cumans · Chile
1123
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 2,573 9:14 22:44 49:20 ⚔ Archer Rush
39 1,964 10:30 14:43 31:25 ⛏ Fast Castle
37 1,887 11:13 15:23 49:01 ⛏ Fast Castle
34 1,707 10:33 24:29 47:14 ⚔ Scout Rush
31 1,554 10:12 27:36 — ⚔ Drush
24 1,208 11:43 25:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,505 15,855 14,405 4,735 68,500 81,378
27,610 9,770 11,350 2,705 51,435 55,334
15,250 13,535 9,310 425 38,520 44,337
16,890 15,230 4,830 800 37,750 44,279
10,525 12,945 12,595 750 36,815 38,828
18,095 9,875 4,280 850 33,100 35,579
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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