AoeStats
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Arena

507660097Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 51m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
1221
+13
🇨🇱 Ethiopians · Chile
1130
+17
🇨🇱 Cumans · Chile
1105
+18
🇨🇦 Persians · Canada
1269
-22
🇨🇴 Saracens · Colombia
1134
-15
🇨🇴 Byzantines · Colombia
1030
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 2,576 9:33 23:24 36:17 ⚔ Archers into Skirms
40 2,073 11:05 22:44 — ⚔ Scout Rush
39 1,981 10:02 22:27 43:41
31 1,571 10:28 22:15 — ⚔ Archer Rush
25 1,281 11:22 16:18 32:35 ⛏ Fast Castle
22 1,138 10:58 30:56 47:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,335 22,225 10,275 4,400 67,235 76,349
13,525 16,190 13,690 2,150 45,555 53,570
24,860 10,087 7,280 100 42,327 44,984
13,150 22,215 5,860 200 41,425 53,491
18,275 10,920 5,945 1,300 36,440 37,277
7,100 6,615 2,965 330 17,010 17,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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