AoeStats
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Arena

507658054Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 19m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
1208
+13
🇨🇱 Ethiopians · Chile
1114
+16
🇨🇱 Cumans · Chile
1088
+17
🇨🇳 Saracens · China
1149
-16
🇻🇳 Britons · Vietnam
1143
-16
🇸🇪 Bulgarians · Sweden
1083
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 833 9:16 — — ⚔ Archer Rush
33 663 10:48 — —
32 643 10:09 — — ⚔ M@A Rush
22 430 10:43 15:05 — ⛏ Fast Castle
22 439 10:37 — —
21 421 10:15 15:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
s
5,075 3,578 605 0 9,258 9,818
4,450 3,275 570 200 8,495 8,264
4,925 2,785 760 0 8,470 8,946
2,950 3,955 975 0 7,880 8,377
3,450 2,650 1,130 0 7,230 8,666
3,100 2,206 335 0 5,641 6,982
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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