AoeStats
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Arena

507655792Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 16m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
1192
+16
🇨🇱 Ethiopians · Chile
1095
+19
🇨🇱 Cumans · Chile
1068
+20
🇬🇧 Huns · United Kingdom
1401
-27
🇻🇳 Britons · Vietnam
1161
-18
🇺🇸 Turks · United States
968
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 823 10:16 — — ⚔ Archer Rush
44 751 9:51 — — ⚔ M@A Rush
21 356 9:56 14:48 — ⛏ Fast Castle
21 353 10:12 — —
20 334 11:23 15:02 — ⛏ Fast Castle
13 218 11:10 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,350 3,105 975 0 6,430 6,569
2,700 2,420 990 0 6,110 6,286
3,400 2,190 340 0 5,930 6,224
3,050 2,035 200 200 5,485 5,925
3,175 1,895 200 200 5,470 5,888
2,000 1,430 50 0 3,480 5,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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