AoeStats
← Joaquito

Arabia

507649565Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 53m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Franks · India
1137
+14
🇺🇸 Persians · United States
1129
+14
🇨🇱 Ethiopians · Chile
1109
-14
🇨🇱 Chinese · Chile
1082
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,826 10:48 24:11 47:15 ⚔ Archer Rush
43 2,299 9:06 18:41 35:28 ⚔ Scout Rush
27 1,450 11:28 27:43 — ⚔ Archer Rush
12 661 11:45 17:18 37:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,050 14,678 32,220 3,450 87,398 88,881
21,900 21,987 3,090 225 47,202 49,115
14,750 15,957 6,685 1,135 38,527 40,738
14,440 15,371 3,625 1,400 34,836 40,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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