AoeStats
← Joaquito

Arena

507640021Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 57m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1155
+13
🇺🇸 Cumans · United States
1148
+13
🇺🇸 Armenians · United States
1077
+17
🇨🇱 Ethiopians · Chile
1125
-16
🇨🇱 Cumans · Chile
1097
-15
🇨🇱 Spanish · Chile
1027
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 3,404 9:50 21:13 38:20 ⚔ M@A FC
57 3,263 12:16 16:59 40:42 ⛏ Fast Castle
53 3,022 10:09 24:37 43:48 ⚔ Archer Rush
27 1,523 12:13 27:56 38:09 ⚔ M@A Rush
25 1,432 11:42 30:51 —
24 1,359 10:27 14:47 36:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,030 20,210 18,315 2,355 84,910 94,627
26,655 19,390 14,870 1,600 62,515 84,570
22,775 21,900 10,165 3,630 58,470 71,119
16,480 20,415 12,680 4,325 53,900 72,579
14,950 18,280 16,235 4,410 53,875 55,780
17,075 19,745 1,980 200 39,000 40,470
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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