AoeStats
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Arena

507628636Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 51m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇪 Burmese · Georgia
1114
+15
🇺🇸 Jurchens · United States
1101
+15
🇺🇸 Khmer · United States
1085
+16
🇨🇱 Celts · Chile
1127
-17
🇨🇱 Chinese · Chile
1096
-16
🇨🇱 Bohemians · Chile
1020
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,322 11:27 15:15 43:55 ⛏ Fast Castle
32 1,670 12:24 16:26 30:12 ⛏ Fast Castle
28 1,430 11:50 15:49 35:59 ⛏ Fast Castle
23 1,172 11:00 15:45 — ⛏ Fast Castle
21 1,088 9:56 15:30 33:28 ⛏ Fast Castle
17 853 11:08 15:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,795 17,620 17,485 2,150 57,050 63,112
19,195 16,035 10,975 3,485 49,690 54,136
22,205 11,060 9,665 1,500 44,430 58,229
9,185 18,900 12,700 2,850 43,635 55,067
18,360 8,670 970 2,010 30,010 33,864
7,185 12,525 7,195 2,255 29,160 31,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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