AoeStats
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Arena

507624295Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 31m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1112
+15
🇨🇱 Chinese · Chile
1080
+16
🇨🇱 Goths · Chile
1000
+20
🇦🇷 Teutons · Argentina
1113
-18
🇺🇸 Italians · United States
1082
-17
🇨🇳 Bohemians · China
1065
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 1,517 11:45 19:12 — ⚔ Scout Rush
38 1,183 10:16 15:02 — ⛏ Fast Castle
33 1,036 11:58 16:34 — ⛏ Fast Castle
25 790 11:33 17:34 — ⛏ Fast Castle
17 540 10:19 15:20 — ⛏ Fast Castle
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
13,360 7,765 5,395 200 26,720 29,684
6,900 6,160 3,030 1,400 17,490 19,432
8,135 5,108 1,285 950 15,478 17,162
5,705 6,590 2,420 220 14,935 15,526
5,850 5,280 2,610 650 14,390 16,418
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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