AoeStats
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Fortress

507091902Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 6m 52s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1106
+12
🇨🇱 Burgundians · Chile
1017
+16
🇨🇱 Goths · Chile
996
+17
🇨🇱 Vietnamese · Chile
980
+17
🇦🇷 Persians · Argentina
1062
-17
🇨🇴 Byzantines · Colombia
1027
-16
🇨🇿 Italians · Czechia
1005
-15
🇺🇸 Romans · United States
973
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 221 — — —
28 189 — — —
27 185 — — —
17 115 6:20 — —
16 110 — — —
15 100 — — —
10 72 — — —
10 69 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,300 360 0 0 1,660 2,238
1,250 263 0 0 1,513 2,119
1,000 325 0 5 1,330 2,010
850 380 0 0 1,230 1,997
750 440 0 0 1,190 1,886
950 200 0 0 1,150 1,764
500 400 50 0 950 2,064
400 185 50 5 640 1,356
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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