AoeStats
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Arena

507072228Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 41m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Shu · Chile
1107
+17
🇨🇱 Cumans · Chile
1081
+18
🇨🇱 Burgundians · Chile
1025
+21
🇨🇱 Franks · Chile
1001
+22
🇭🇰 Franks · Hong Kong SAR China
1146
-20
🇺🇸 Spanish · United States
1135
-20
🇩🇪 Shu · Germany
1116
-19
🇨🇳 Jurchens · China
1112
-19
Player eAPM Actions Feudal Castle Imperial Opening
53 2,191 10:33 15:31 — ⚔ Archers FC
28 1,165 11:12 15:32 36:26 ⛏ Fast Castle
28 1,164 11:08 14:48 38:11 ⛏ Fast Castle
27 1,102 12:07 16:54 — ⛏ Fast Castle
25 1,040 10:54 28:49 — ⚔ Archer Rush
21 867 10:22 14:39 37:28 ⛏ Fast Castle
16 682 9:56 14:27 — ⛏ Fast Castle
16 679 13:53 19:16 34:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,840 9,440 14,145 1,050 49,475 57,653
20,600 9,705 11,705 1,050 43,060 47,265
12,710 14,465 4,145 200 31,520 32,410
10,890 10,085 8,300 1,400 30,675 34,008
12,610 10,855 5,195 1,705 30,365 34,022
13,620 8,855 5,800 1,600 29,875 36,008
6,540 6,595 2,005 950 16,090 20,654
3,975 4,065 1,905 245 10,190 12,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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