AoeStats
← Joaquito

Arabia

506952046Analyzed
3v3 RM · 16d ago on Sep 15, 2026· 46m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1112
+14
🇦🇷 Franks · Argentina
1112
+14
🇦🇷 Vietnamese · Argentina
1021
+51
🇨🇱 Shu · Chile
1142
-18
🇨🇱 Bohemians · Chile
1053
-15
🇨🇱 Huns · Chile
1019
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 2,699 11:28 22:12 — ⚔ Archer Rush
45 2,078 10:58 28:01 45:38 ⚔ Skirmisher Rush
36 1,701 10:38 27:04 — ⚔ Scouts into Skirms
32 1,482 9:06 24:18 37:11 ⚔ Archer Rush
29 1,358 10:17 23:08 42:49 ⚔ Scout Rush
20 917 9:59 16:25 46:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,065 13,446 10,265 950 36,726 43,966
12,050 13,537 5,025 1,745 32,357 36,805
13,120 7,772 8,150 1,500 30,542 31,952
13,960 10,005 3,650 945 28,560 30,312
12,305 10,310 4,495 1,200 28,310 29,433
10,315 10,832 4,710 1,400 27,257 28,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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