AoeStats
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Arena

506947550Analyzed
3v3 RM · 16d ago on Sep 15, 2026· 44m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Celts · Brazil
1148
+13
🇦🇱 Turks · Albania
1104
+14
🇹🇷 Mongols · Türkiye
1086
+15
🇨🇱 Mongols · Chile
1142
-17
🇨🇱 Saracens · Chile
1053
-13
🇨🇱 Tatars · Chile
1019
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,242 10:21 14:33 35:19 ⛏ Fast Castle
33 1,480 12:14 16:23 21:05 ◆ FC into Fast Imp
33 1,465 11:01 14:43 33:54 ⛏ Fast Castle
32 1,407 12:20 16:37 35:54 ⛏ Fast Castle
25 1,099 10:39 14:58 31:02 ⛏ Fast Castle
22 975 10:54 14:29 34:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,710 16,000 7,105 1,050 48,865 53,737
13,115 17,370 14,225 2,080 46,790 49,438
15,915 11,950 8,290 2,300 38,455 42,651
15,460 11,710 8,860 650 36,680 39,090
14,405 7,065 10,385 0 31,855 34,523
12,620 11,185 4,060 1,150 29,015 29,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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