AoeStats
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Arena

506872753Analyzed
3v3 RM · 16d ago on Sep 15, 2026· 52m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
1115
+12
🇨🇱 Shu · Chile
1113
+12
🇨🇱 Cumans · Chile
1045
+16
🇪🇸 Turks · Spain
1056
-14
🇲🇽 Sicilians · Mexico
1032
-13
🇨🇳 Lithuanians · China
1013
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,715 10:54 23:08 38:03 ⚔ Archer Rush
41 2,122 10:24 14:34 48:53 ⛏ Fast Castle
25 1,316 10:36 33:51 —
24 1,239 11:06 15:40 33:36 ⛏ Fast Castle
16 826 9:49 18:39 36:38 ⛏ Fast Castle
14 743 11:57 — —

Resources

Player Food Wood Gold Stone Spent Collected
30,480 16,775 13,075 4,025 64,355 71,116
19,320 26,475 8,595 100 54,490 58,639
13,360 16,910 17,940 3,450 51,660 56,459
22,060 19,490 8,590 0 50,140 54,532
8,455 5,010 3,440 2,370 19,275 22,816
3,200 1,805 500 795 6,300 6,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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