AoeStats
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Arena

506787818Analyzed
3v3 RM · 17d ago on Sep 15, 2026· 41m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Shu · Chile
1098
+15
🇨🇱 Cumans · Chile
1028
+17
🇨🇱 Bohemians · Chile
982
+19
🇨🇷 Turks · Costa Rica
1137
-20
🇨🇷 Chinese · Costa Rica
1041
-16
🇨🇷 Britons · Costa Rica
1005
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,130 10:21 23:38 35:46 ⚔ Archer Rush
51 2,129 10:30 14:38 33:18 ⛏ Fast Castle
34 1,430 10:44 38:22 — ⚔ M@A into Skirms
24 1,011 11:51 37:07 — ⚔ M@A Rush
19 804 11:09 15:54 35:13 ⛏ Fast Castle
9 362 11:21 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,055 11,260 9,880 100 34,295 37,647
11,210 12,385 8,470 1,600 33,665 37,611
9,375 12,625 7,165 1,550 30,715 33,873
9,910 9,695 3,310 100 23,015 25,468
5,675 6,170 590 475 12,910 15,616
4,325 6,045 50 0 10,420 12,838
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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