AoeStats
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Arena

506692077Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 36m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burmese · Argentina
1129
+12
🇨🇱 Mongols · Chile
1074
+14
🇨🇱 Cumans · Chile
967
+18
🇪🇸 Italians · Spain
1164
-19
🇬🇧 Turks · United Kingdom
1052
-16
🇪🇸 Hindustanis · Spain
868
-9
Player eAPM Actions Feudal Castle Imperial Opening
45 1,634 10:15 24:38 — ⚔ M@A Rush
45 1,665 10:07 15:30 — ⛏ Fast Castle
31 1,145 10:51 15:58 36:15 ⛏ Fast Castle
26 965 12:02 31:06 — ⚔ Archer Rush
22 793 12:14 16:06 — ⛏ Fast Castle
15 535 11:58 17:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,435 7,115 6,320 1,080 25,950 31,084
7,900 11,995 4,920 100 24,915 25,836
7,825 8,340 4,660 3,350 24,175 26,530
12,620 7,195 2,570 100 22,485 24,151
11,250 6,695 3,155 905 22,005 22,761
4,710 5,390 875 965 11,940 11,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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