AoeStats
← Joaquito

Arena

506578469Analyzed
1v1 RM · 17d ago on Sep 14, 2026· 45m 3s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1027
+16
🇨🇱 Wei · Chile
1036
-40
Player eAPM Actions Feudal Castle Imperial Opening
46 2,062 10:56 14:50 30:13 ⛏ Fast Castle
25 1,134 9:38 15:56 32:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,060 9,970 12,380 2,685 43,095 45,774
18,585 14,990 6,665 1,660 41,900 47,353
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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