Socotra
506175835Analyzed2v2 RM
·
20d ago on Sep 12, 2026·
13m 45s·
4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 52,814 analysed team-game players on Socotra.
PTAR2 | Cesar556
D
Feudal Age
—
vs 10:50
btm 0%
Castle Age
—
vs 23:41
btm 0%
Imperial Age
—
vs 39:38
btm 0%
eAPM
0
vs 34
btm 0%
▼
Low eAPM (0) — busier hands win idle time back
dmuetec36621
D
Feudal Age
—
vs 10:50
btm 0%
Castle Age
—
vs 23:41
btm 0%
Imperial Age
—
vs 39:38
btm 0%
eAPM
17
vs 34
btm 14%
▼
Low eAPM (17) — busier hands win idle time back
▼
Town centers idle 6:15 of the first 13:45 — keep villagers queued
Joaquito
B
Feudal Age
11:53
vs 10:50
btm 29%
Castle Age
—
vs 23:41
btm 0%
Imperial Age
—
vs 39:38
btm 0%
eAPM
57
vs 34
top 13%
▲
High eAPM (57) — top quarter of analysed players
▲
Town centers almost never idle — 45s across the first 13:45
Federati
S
Feudal Age
9:37
vs 10:50
top 21%
Castle Age
—
vs 23:41
btm 0%
Imperial Age
—
vs 39:38
btm 0%
eAPM
50
vs 34
top 20%
First military
10:45
vs 11:48
top 34%
▲
Fast Feudal Age at 9:37 — faster than 79% of analysed players on Socotra
▲
High eAPM (50) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 4:05 of the first 13:45 — keep villagers queued