Hill Fort
505984181Analyzed4v4 RM
·
21d ago on Sep 11, 2026·
28m 14s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 55,890 analysed team-game players on Hill Fort.
omAGIar
C
Feudal Age
11:25
vs 10:56
btm 33%
Castle Age
15:52
vs 18:29
top 21%
Imperial Age
—
vs 36:06
btm 0%
eAPM
15
vs 28
btm 14%
First military
17:07
vs 18:29
top 39%
▲
Fast Castle Age at 15:52 — faster than 79% of analysed players on Hill Fort
▼
Low eAPM (15) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 15s across the first 15:52
House of Bebu
D
Feudal Age
11:33
vs 10:56
btm 29%
Castle Age
19:11
vs 18:29
btm 44%
Imperial Age
—
vs 36:06
btm 0%
eAPM
13
vs 28
btm 9%
▼
Low eAPM (13) — busier hands win idle time back
▼
Loom after the Feudal click (10:39) — usually safest before it
▲
Town centers almost never idle — 11s across the first 19:11
TooCool Peru
A
Feudal Age
10:12
vs 10:56
top 24%
Castle Age
14:41
vs 18:29
top 5%
Imperial Age
—
vs 36:06
btm 0%
eAPM
28
vs 28
top 50%
First military
18:19
vs 18:29
top 49%
▲
Fast Feudal Age at 10:12 — faster than 76% of analysed players on Hill Fort
▲
Fast Castle Age at 14:41 — faster than 95% of analysed players on Hill Fort
▼
Loom after the Feudal click (13:35) — usually safest before it
▲
Town centers almost never idle — 1s across the first 14:41
joseemiron
D
Feudal Age
10:46
vs 10:56
top 43%
Castle Age
23:55
vs 18:29
btm 11%
Imperial Age
—
vs 36:06
btm 0%
eAPM
17
vs 28
btm 19%
First military
10:20
vs 18:29
top 6%
▼
Slow Castle Age at 23:55 — slower than 89% of analysed players on Hill Fort
▼
Low eAPM (17) — busier hands win idle time back
▲
Early military at 10:20 (Militia) — earlier than 94% of analysed players on Hill Fort
▼
Town centers idle 3:15 of the first 23:55 — keep villagers queued
Arzzeus
A
Feudal Age
9:30
vs 10:56
top 10%
Castle Age
14:32
vs 18:29
top 4%
Imperial Age
—
vs 36:06
btm 0%
eAPM
20
vs 28
btm 28%
First military
17:53
vs 18:29
top 45%
▲
Fast Feudal Age at 9:30 — faster than 90% of analysed players on Hill Fort
▲
Fast Castle Age at 14:32 — faster than 96% of analysed players on Hill Fort
Drookns
B
Feudal Age
11:23
vs 10:56
btm 34%
Castle Age
15:15
vs 18:29
top 13%
Imperial Age
—
vs 36:06
btm 0%
eAPM
27
vs 28
btm 47%
First military
22:54
vs 18:29
btm 24%
▲
Fast Castle Age at 15:15 — faster than 87% of analysed players on Hill Fort
▼
Loom after the Feudal click (12:01) — usually safest before it
▲
Town centers almost never idle — 1s across the first 15:15
Joaquito
A
Feudal Age
10:08
vs 10:56
top 22%
Castle Age
16:06
vs 18:29
top 24%
Imperial Age
—
vs 36:06
btm 0%
eAPM
36
vs 28
top 30%
First military
20:53
vs 18:29
btm 34%
▲
Fast Feudal Age at 10:08 — faster than 78% of analysed players on Hill Fort
▲
Fast Castle Age at 16:06 — faster than 76% of analysed players on Hill Fort
▼
Loom after the Feudal click (12:25) — usually safest before it
▲
Town centers almost never idle — 5s across the first 16:05
Federati
B
Feudal Age
10:44
vs 10:56
top 42%
Castle Age
25:13
vs 18:29
btm 7%
Imperial Age
—
vs 36:06
btm 0%
eAPM
39
vs 28
top 23%
First military
11:56
vs 18:29
top 12%
▼
Slow Castle Age at 25:13 — slower than 93% of analysed players on Hill Fort
▲
High eAPM (39) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Early military at 11:56 (Scout Cavalry) — earlier than 88% of analysed players on Hill Fort
▼
Town centers idle 3:41 of the first 25:13 — keep villagers queued