AoeStats
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Arena

505448050Analyzed
4v4 RM · 22d ago on Sep 9, 2026· 32m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burmese · Argentina
1072
+13
🇨🇱 Wu · Chile
1049
+14
🇨🇱 Khitans · Chile
974
+17
🇨🇱 Cumans · Chile
958
+19
🇮🇩 Slavs · Indonesia
1024
-16
🇨🇭 Vietnamese · Switzerland
1005
-16
🇪🇸 Spanish · Spain
1004
-16
🇯🇴 Malay · Jordan
1000
-45
Player eAPM Actions Feudal Castle Imperial Opening
36 1,149 11:21 15:44 32:07 ⛏ Fast Castle
33 1,054 10:16 14:50 — ⛏ Fast Castle
26 834 9:54 13:55 — ⛏ Fast Castle
22 717 10:55 28:18 —
21 688 11:19 15:00 — ⛏ Fast Castle
20 634 11:12 17:22 — ⛏ Fast Castle
20 637 9:41 15:07 — ⛏ Fast Castle
10 313 11:06 17:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,050 4,260 4,620 110 19,040 19,513
9,100 5,000 2,925 200 17,225 18,600
8,105 6,320 1,735 100 16,260 18,514
7,125 5,935 1,180 1,530 15,770 16,187
8,605 4,565 1,490 850 15,510 23,649
7,480 5,770 290 950 14,490 16,629
4,225 3,238 760 1,400 9,623 10,354
2,735 2,300 395 100 5,530 5,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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