AoeStats
← Joaquito

Arena

505166978Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 27m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
1074
+12
🇨🇱 Shu · Chile
1053
+13
🇨🇱 Cumans · Chile
947
+17
🇨🇱 Bohemians · Chile
946
+17
🇦🇷 Goths · Argentina
1013
-16
🇨🇴 Italians · Colombia
1012
-16
🇨🇳 Berbers · China
972
-15
🇺🇸 Cumans · United States
913
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,159 10:21 24:16 — ⚔ Archer Rush
35 968 9:28 18:05 — ⛏ Fast Castle
30 836 11:50 15:35 — ⛏ Fast Castle
25 698 10:59 17:06 — ⛏ Fast Castle
23 646 10:43 — —
18 501 10:43 16:15 — ⛏ Fast Castle
15 417 11:55 16:48 — ⛏ Fast Castle
11 292 12:27 20:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,425 6,460 4,460 0 17,345 19,086
5,475 4,495 2,130 1,300 13,400 14,357
5,650 5,070 1,570 100 12,390 13,841
4,750 4,131 435 850 10,166 11,493
3,455 3,673 1,415 1,410 9,953 11,335
5,340 2,885 770 760 9,755 11,863
4,025 2,695 250 200 7,170 7,578
3,700 2,025 250 650 6,625 7,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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