AoeStats
← Joaquito

Arabia

505159980Analyzed
3v3 RM · 24d ago on Sep 8, 2026· 75m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
1025
+17
🇦🇺 Sicilians · Australia
1014
+17
🇦🇺 Tupi · Australia
995
+18
🇦🇷 Burmese · Argentina
1093
-19
🇨🇱 Shu · Chile
1072
-19
🇨🇱 Bulgarians · Chile
961
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 4,043 10:16 24:21 44:56 ⚔ Archer Rush
39 2,960 10:00 21:47 57:38 ⚔ M@A Rush
27 2,022 10:14 18:37 50:20 ⚔ Archer Rush
27 2,038 10:12 24:27 48:35 ⚔ Scout Rush
25 1,875 11:29 29:34 69:53 ⚔ Towers FC
20 1,531 10:08 21:29 42:48 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,650 19,824 26,970 8,960 87,404 118,329
35,745 30,569 16,400 1,825 84,539 97,167
28,075 25,884 17,655 3,375 74,989 75,525
33,785 22,200 16,805 300 73,090 75,312
36,415 15,880 16,870 990 70,155 75,607
25,225 19,769 5,525 4,475 54,994 60,060
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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