Socotra
505103992Analyzed2v2 RM
·
24d ago on Sep 7, 2026·
23m 55s·
4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 52,814 analysed team-game players on Socotra.
shortsnorter
D
Feudal Age
—
vs 10:50
btm 0%
Castle Age
—
vs 23:41
btm 0%
Imperial Age
—
vs 39:38
btm 0%
eAPM
7
vs 34
btm 2%
▼
Low eAPM (7) — busier hands win idle time back
▼
Town centers idle 13:55 of the first 23:55 — keep villagers queued
DROGZUS
D
Feudal Age
16:02
vs 10:50
btm 4%
Castle Age
—
vs 23:41
btm 0%
Imperial Age
—
vs 39:38
btm 0%
eAPM
10
vs 34
btm 5%
▼
Slow Feudal Age at 16:02 — slower than 96% of analysed players on Socotra
▼
Low eAPM (10) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 11:45 of the first 23:55 — keep villagers queued
Joaquito
B
Feudal Age
10:49
vs 10:50
top 50%
Castle Age
23:09
vs 23:41
top 44%
Imperial Age
—
vs 39:38
btm 0%
eAPM
46
vs 34
top 27%
First military
12:46
vs 11:48
btm 39%
▲
Town centers almost never idle — 5s across the first 23:09
cacadecaca38
C
Feudal Age
13:20
vs 10:50
btm 12%
Castle Age
23:10
vs 23:41
top 44%
Imperial Age
—
vs 39:38
btm 0%
eAPM
26
vs 34
btm 34%
First military
13:33
vs 11:48
btm 32%
▼
Slow Feudal Age at 13:20 — slower than 88% of analysed players on Socotra
▼
Town centers idle 3:20 of the first 23:10 — keep villagers queued