AoeStats
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MegaRandom

508179119Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 28m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Spanish · Vietnam
1332
+17
🇹🇼 Mongols · Taiwan
1319
+18
🇦🇺 Spanish · Australia
1380
-18
🇲🇽 Khmer · Mexico
1343
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 1,466 11:40 16:21 — ⛏ Fish Boom FC
38 1,061 11:21 19:54 — ⚔ Fish Boom into Scouts
34 949 14:16 20:29 — ⛏ Fish Boom into Fire Galleys FC
24 682 12:42 24:46 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
9,945 4,646 2,835 165 17,591 18,763
5,695 5,230 1,510 1,000 13,435 14,646
7,165 4,152 840 650 12,807 13,879
5,335 4,663 2,055 750 12,803 13,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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