AoeStats
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Arabia

509638183Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 54m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Romans · Taiwan
1196
+11
🇿🇦 Ethiopians · South Africa
1137
+12
🇨🇳 Spanish · China
1082
-12
🇨🇳 Inca · China
1057
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 2,424 9:01 22:43 37:28 ⚔ M@A into Towers into Archers FC
31 1,680 9:41 24:12 38:24 ⚔ Archer Rush
30 1,670 11:54 18:45 36:52 ⛏ Fast Castle
28 1,554 9:50 25:19 44:08 ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,660 20,899 15,390 1,980 69,929 76,013
23,285 14,678 9,415 3,580 50,958 55,627
22,170 15,551 7,365 3,600 48,686 55,618
21,785 13,846 9,930 850 46,411 48,317
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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