AoeStats
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Arabia

509629540Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 51m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1127
+16
🇿🇦 Ethiopians · South Africa
1121
+16
🇩🇪 Mongols · Germany
1143
-17
🇩🇪 Goths · Germany
1094
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,485 9:08 21:33 39:03 ⚔ Skirmisher Rush
44 2,290 11:34 19:26 36:41 ⛏ Fast Castle
43 2,249 10:07 18:27 34:58 ⛏ Fast Castle
31 1,614 10:05 23:16 39:43 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,035 14,274 15,410 3,605 59,324 63,116
22,535 20,230 11,555 2,250 56,570 62,824
26,160 16,204 9,235 2,800 54,399 58,153
17,880 12,416 8,565 1,950 40,811 42,730
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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