AoeStats
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Fortress

509361140Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 69m 24s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Ethiopians · South Africa
1091
+13
🇷🇺 Persians · Russia
1045
+20
🇵🇸 Italians · Palestinian Territories
1080
-16
🇵🇸 Turks · Palestinian Territories
964
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 3,945 9:31 13:52 19:39 ◆ FC into Fast Imp
35 2,432 7:04 11:28 24:23 ⛏ Fast Castle
28 1,964 7:44 12:24 30:02 ⛏ Fast Castle
23 1,624 6:20 12:56 32:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,580 42,845 26,140 4,485 124,050 143,926
46,500 42,690 21,230 2,585 113,005 120,276
42,685 47,930 17,145 3,080 110,840 118,455
31,790 19,910 16,020 2,415 70,135 75,137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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