AoeStats
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Oasis

508854708Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 50m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Magyars · Finland
1117
+14
🇿🇦 Ethiopians · South Africa
1106
+15
🇪🇪 Mongols · Estonia
1099
-15
🇪🇪 Romans · Estonia
1077
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,720 10:21 19:53 39:00 ⚔ Scout Rush
34 1,688 10:02 21:54 33:21
32 1,583 12:26 25:25 — ⚔ M@A into Skirms
26 1,319 9:53 22:49 41:01 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,120 14,532 8,705 1,500 49,857 58,680
12,035 14,170 9,135 1,950 37,290 42,914
14,445 11,927 8,965 680 36,017 38,161
8,230 6,135 1,735 325 16,425 16,731
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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