AoeStats
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Pilgrims

508851968Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 8m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Ethiopians · South Africa
1124
+14
🇫🇮 Magyars · Finland
1116
+15
🇭🇰 Vikings · Hong Kong SAR China
1140
-16
🇧🇪 Italians · Belgium
1040
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 336 — — — ⛏ Fish Boom
29 243 — — — ⛏ Fish Boom
21 176 — — —
19 164 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 1,505 50 105 2,610 2,281
650 1,471 50 100 2,271 2,063
600 500 0 100 1,200 1,219
300 625 0 100 1,025 949
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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