AoeStats
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Fortress

508847806Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 47m 32s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Aztecs · Poland
1053
+18
🇵🇱 Italians · Poland
1053
+18
🇿🇦 Ethiopians · South Africa
1124
-18
🇧🇪 Huns · Belgium
1088
-18
Player eAPM Actions Feudal Castle Imperial Opening
31 1,492 7:21 11:47 32:27 ⛏ Fast Castle
30 1,438 8:19 12:39 27:06 ⛏ Fast Castle
28 1,317 7:42 12:53 — ⛏ Fast Castle
18 859 7:27 12:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,720 19,200 14,985 1,630 62,535 78,203
19,035 18,895 13,160 440 51,530 53,386
16,890 10,540 12,005 3,025 42,460 56,713
9,075 14,545 8,195 630 32,445 34,234
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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