AoeStats
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Arabia

506111993Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 57m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Franks · Netherlands
1176
+15
🇫🇷 Inca · France
1158
+16
🇿🇦 Portuguese · South Africa
1192
-18
🇩🇪 Turks · Germany
1107
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,560 10:22 25:42 39:33 ⚔ Scout Rush
31 1,760 11:17 18:21 34:31 ⚔ Archer Rush
26 1,513 9:55 24:22 44:18 ⚔ Archer Rush
23 1,297 9:45 23:35 39:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,040 13,552 15,400 4,320 59,312 71,197
20,210 16,561 6,540 2,715 46,026 48,764
12,720 14,150 6,445 3,550 36,865 37,108
15,195 10,417 8,080 2,290 35,982 39,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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