AoeStats
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Arabia

508358354Analyzed
1v1 RM · 8d ago on Sep 22, 2026· 50m 48s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1007
+17
🇦🇷 Vikings · Argentina
1034
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 2,317 9:38 20:23 37:38 ⛏ Fast Castle
32 1,637 10:45 15:38 32:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,440 15,702 11,655 3,555 53,352 56,312
18,560 16,181 10,740 2,225 47,706 53,472
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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