AoeStats
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Arena

507986742Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 0m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Italians · Vietnam
1364
+16
🇻🇳 Turks · Vietnam
1334
+17
🇻🇳 Magyars · Vietnam
1318
+18
🇻🇳 Lithuanians · Vietnam
1296
+19
🇨🇳 Huns · China
1443
-20
🇹🇼 Tupi · Taiwan
1365
-18
🇹🇼 Saracens · Taiwan
1365
-18
1276
-14
Player eAPM Actions Feudal Castle Imperial Opening
80 63 — — —
76 60 — — —
75 59 — — —
69 54 — — —
57 45 — — —
52 41 — — —
46 36 — — —
11 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 50 0 0 350 —
250 50 0 0 300 —
250 50 0 0 300 —
200 50 0 0 250 —
200 50 0 0 250 —
200 50 0 0 250 —
200 0 0 0 200 —
0 0 0 0 0 —
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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